
I’m a student of Videogame Design and Production at TecnoCampus (University Pompeu Fabra) who specialises in
Game and Narrative Design. I’ve participated in various projects as a designer, including internships, game jams, personal projects and playtests.I'm interested in storytelling among diferent media such as videogames, literature or cinema. In the last years I have founded a Cinema club at university to share between students our love for culture, and I also joined the Roleplaying & Boardgame club and discovered the fantastic world of TTRPGs.
Danger Zone
Fast paced FPS in a soviet nuclear plant controlled by robots. Winner of the Best Design and Best Production prizes at the TecnoGames competition.I defined the basic mechanics of the player and some enemies, wrote most of the documentation on the systems, built blockouts for half of the levels and designed the progression and hordes, as well as balancing them with the players feedback.
Requiem for a Beat
Rythm fighting game against three unique bosses,
winner of the Public's Award at the TecnoGames competition.I designed, documented and iterated on the combat,
the main pilar of the game.
Predator's Gold
Strategy game of hypertext decisions and dice-based combat, winner of the “Best Theme Adaptation” of the game jam
“La Gameja” for the theme “Qui no s’arrisca no pisca
(nothing ventured, nothing gained)”.Responsible of the whole design and implementation in Twine.
la santa espina
Point&Click game about organizing secret meetings in a bar during the post-war period of Catalonia.
Winner of the Larian Studios Maximum Creativity Award
on the LUDI Awards 2024.I wrote, designed and implemented all the dialogues and descriptions, as well as composed versions of traditional catalan music for the character's themes.
Three Sheeps & a Wolf
Detective game about discarding three innocents out of four crime suspects, developed in 7 days for the game jam
"La Gameja" under the theme "3/4".I designed the information system to deliver clues to the players and wrote and implemented the game's dialogue.
I also participated in the game loop ideation.
Dungeon DOme
Upcoming RPG with high levels of procedurality in all the systems, in which you create various companies to fight
in the Dungeon Dome.I worked as a narrative designer and implemented
a procedural backstory section in the character's sheet,
and also designed a journal.